Fallout 3 Club
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posted by vagos
In this add-on, the Brotherhood of Steel Outcasts are trying to acquire advanced military tools, and the only way to enter the bilik kebal, ruang simpan containing these relics is sejak completing a military virtual reality simulation. However, none of the Outcasts have the correct computer interface (the Pip-Boy 3000) to enter the simulation, so it comes down to the Lone Wanderer to go inside and complete a simulation of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June...
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On July 4, 2008, Fallout 3 was refused classification sejak the OFLC in Australia, thus making the game illegal for sale in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have to be removed sejak Bethesda Softworks and the game resubmitted to the OFLC.[16] According the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method (bringing) the 'science-fiction' drugs in line with 'real-world' drugs." Despite this, Australia's Fallout 3 was expected to...
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posted by vagos
Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay's sale of the rights to Bethesda, berkata that he felt as though "our ex-wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series,[8] but also admitted that his concerns have nothing to do with Bethesda.[9] Considerable concern was also raised sejak some members of the series' peminat community, largely concerning major changes in game play style compared to the original games and Fallout 3's similarity to Oblivion. The reaction from the press, however, was...
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posted by vagos
Bethesda stated it would be working on Fallout 3 in July 2004,[5] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[6] Bethesda announced their intention to make Fallout 3 similar to the sebelumnya two games, focusing on non-linear game play, a good story, and true "Fallout humor." Bethesda also stated the game is targeted for a rating of M for Mature, and would have the same sort of adult themes and violence that are characteristic of the Fallout series. Fallout 3 uses a version of the same Gamebryo engine as Oblivion, and was developed sejak the...
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posted by vagos
Fallout 3 was initially under development sejak Black Isle Studios, a studio owned sejak Interplay Entertainment, under the working tajuk van Buren. Interplay Entertainment closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[3] Bethesda's Fallout 3 however, was developed from scratch, using neither van Buren code, nor any other materials created sejak Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.[4]
While Fallout and Fallout 2 feature turn-based combat and top-down isometric view in a 2-D engine, Fallout 3 features real-time combat and first atau third person view in a 3-D engine. Fallout Tactics and the canceled van Buren featured both turn-based and real-time combat and a top-down view.
Perks and Traits have been merged. In Fallout and Fallout 2, Traits were chosen at character creation, and were commonly a combination of a powerful advantage and a potent disadvantage, where Perks were purely advantageous.
In the SPECIAL character system, the number of skills has been reduced from 18 to 13, traits have been removed and perks are selected every level instead of every 3 to 4 levels.
posted by vagos
The Karma system is an important feature in Fallout's gameplay. A player's actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good decisions is received lebih positively sejak non-player characters, and a player that makes bad decisions has the opposite reaction. Crimes can also be committed sejak a player, and whichever faction atau group that is harmed sejak a crime are fully aware of the player's action in most cases. Other factions that were not affected sejak the crime will not be aware of it, and since a town is usually its own faction,...
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posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the saat atomic bomb that was dropped on Jepun in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby anda can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
The case of Broken Steel, however, seems to be an exception to the rule. Aside perhaps from Mass Effect 2's Arrival – whose effects on your Mass Effect 3 playthrough are yet to be revealed – never have I found DLC that is fundamental to my understanding of a game's overarching story. And that's got to be a good thing.

Of course, not every single game out there is long enough to justify premium post-release content. If a developer releases DLC on bahagian, atas of a game that's just way too short, I feel like I'm being ripped off, because why couldn't this content have been included in the main release?...
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posted by vagos
Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the saat atomic bomb that was dropped on Jepun in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby anda can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.
When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was menunjukkan off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid tarikh yet, but after seeing this build, I can honestly say I am well and truly smitten....
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posted by vagos
Ok. Let me get this straight. Some idiots built a town around an undetonated nuke. Some guy wants anda to detonate the nuke because it's a "blight on the urban landscape". Looks like the fact that a nuclear explosion would wipe out and contaminate that very landscape doesn't occur to him. Then again, in this setting people use nuclear explosions to light up cigars, so maybe it's not that bad. A well designed quest!

Anyway, did anda notice that the artikel does not mention any option to do something differently? One would think that Todd would have illustrated atau at least mentioned all the options...
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In fact, many of the 360 version's Achievements will be about acquiring these different titles as anda progress - getting all the Achievements is almost impossible in just one playthrough, particularly due to the nature of quests in Fallout 3.


ALMOST impossible? anda mean like "it will be very hard to become the head of all Oblivion guilds" right? Anyway, the artikel insists that the game will be loaded with choices & consequences, branching quests, and other role-playing goodness, but, sadly, no examples are given. Considering Bethesda's fondness to make shit up in order to sell lebih copies,...
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"It's not an action game. It's a role-playing game.", Todd Howard


Todd Howard seems to think so, but then again, Todd seems to think a lot of things. Some of them may even be true. Leaving the obvious soalan "why did the magazine file Fallout 3 under "action RPG"?" aside, let's take a look at what the presentation of this role-playing game was focused on. For example, how many dialogue screens were shown in those 10 pages? Zero. Wouldn't anda think that dialogues are an important Fallout element that the presentation should have mentioned, if not focused on? Apparently not. How many quests were explained in details, menunjukkan the Rekaan and them moral, game-changing choices? Once again, Bethesda follows the Oblivion formula: focus on the visuals and HAWT AKSHUN, assure people that quests and dialogues are superb and awesome in seven different ways, but tunjuk nothing to back up these claims.
posted by vagos
Bethesda Softworks started working on Fallout 3 in July 2004,[30] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plug ins were completed.[31] Bethesda Softworks decided to make Fallout 3 similar to the sebelumnya two games, focusing on non-linear gameplay, story, and black comedy. Bethesda also chose to pursue an ESRB rating of M (for mature) sejak including the adult themes, violence, and depravity characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke...
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posted by vagos
Further information: van Buren (Fallout 3)

Fallout 3 was initially under development sejak Black Isle Studios, a studio owned sejak Interplay Entertainment, under the working tajuk van Buren. Black Isle Studios was the developer of the original Fallout and Fallout 2. When Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of The Elder Scrolls series.[25] Bethesda's Fallout 3...
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posted by vagos
The introductory sequence introduces the player to their character's father James, a doctor and scientist in bilik kebal, ruang simpan 101. James frequently makes komen-komen about the player character's deceased mother Catherine, and her kegemaran Bible passage, Revelation 21:6, which speaks of "the waters of life".

The main quest begins after the player is forced to flee bilik kebal, ruang simpan 101 when James leaves the vault, throwing it into anarchy and causing the paranoid Overseer to send his police force after the player. The cari for James takes the character on a journey through the Wasteland, first to the nearby town of...
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posted by vagos
fallout 3 takes place in the tahun 2277, 200 years after a war over resources that ended in nuclear holocaust in 2077. The setting is a post-apocalyptic, retro-future, covering a region that includes Washington, D.C., northeast Virginia and parts of Maryland.[21] The game's landscape includes war-ravaged variants of numerous real-life landmarks such as the White House, the Jefferson and lincoln Memorials, Arlington National Cemetery and the Washington Monument. The area that the game is set in, known in-game as the Capital Wasteland, holds a number of small settlements of the descendants of...
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posted by vagos
The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him atau places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a anjing, anak anjing follower if Dogmeat dies);[18][19] it is possible to not encounter Dogmeat at all depending on how the game is played.[20] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily sejak the player atau as a consequence of other events) atau die in combat.
posted by vagos
The Vault-Tec Assisted Targeting System, atau V.A.T.S., plays an important part in combat. While using V.A.T.S., real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time", creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills atau blinding, legs...
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