Oblivion (Elder Scrolls IV) Club
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posted by vagos
The Elder Scrolls IV: Oblivion received universal acclaim from critics.[81][79][80] Reviewers praised the game for its impressive graphics, expansive game world and schedule-driven NPCs. Eurogamer editor Kristan Reed stated that the game "successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole".[95] Scott Tobias of The A.V. Club wrote that the game is "worth playing for the sense of discovery—each environment looks different from the last and requires a nuanced reaction—makes the action addictive."[96] Game Revolution's Duke Ferris noted that "the voices occasionally repeat" but was impressed that the developers managed to fit a lot of voiced dialog into the game, where most is "high-quality work".[97] IGN editor Charles Onyett commended the game for its "top notch storytelling, easy to navigate menus, and a wonderful upgrade to your map and journal."[23] X-Play's Jason D'Aprile stated, "All the games in this series have been known for their sheer vastness and freedom of choice, but the Elder Scrolls IV takes that concept and runs with it".[98] GameZone staff dikomen on how anda can spend a lot of your gameplay time sejak leveling up your character, doing various quests, and customizing your character before even starting the main quest.[99] GamesTM editors noted that the game is "heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail".[100] GameSpot's Greg Kasavin wrote that compared to Morrowind, which was one of the best role-playing games he has seen in years, "Oblivion is hands-down better, so much so that even those who'd normally have no interest in a role-playing game should find it hard to resist getting swept up in this big, beautiful, meticulously crafted world".[68]
Despite the praise, Patrick Joynt of 1UP.com criticized the conversations between in-game NPCs and the player: "When an NPC greets anda with a custom piece of dialogue (such as a guard's warning) and then reverts to the standard options (like a guard's cheerful directions just after that warning) it's lebih jarring than the canned dialogue sejak itself".[62] GameSpy's Justin Speer complained that he experienced "disruptive memuatkan stutters while moving across the game world, hanging load times in excess of 60 saat during environmental transitions (even after clearing the cache), and several complete system crashes. On all systems [his team] encountered several miscellaneous smaller bugs, such as inexplicable floating objects and animals, lip-synching without speech and speech with no lip-synching".[101] Onyett of IGN criticized the disjunction between enemies that scaled up according to the player's level and not their combat abilities atau NPC allies, the memuatkan times and the imprecision in the combat system, but stated that "none of those minor criticisms hold back Oblivion from being a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep anda returning time and time again".[23]
Oblivion won a number of industry and publication awards. The game had shipped 1.7 million copies sejak April 10, 2006,[102] and sold over 3 million copies sejak January 19, 2007.[103] In Japan, game magazine Famitsu gave the game its "Platinum award". In 2007, PC Gamer magazine rated Oblivion number one on their senarai of the bahagian, atas 100 games of all time.[104] In addition to the awards won sejak the game itself, Patrick Stewart's voice work as Uriel Septim won a Spike TV award,[83] and the musical score sejak composer Jeremy Soule won the inaugural MTV Video Muzik Award for "Best Original Score" through an international popular vote. The game was nominated for five BAFTAs.[105]
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posted by vagos
The game was developed sejak the United States software company Bethesda Softworks. Ken Rolston, who was Morrowind's lead designer, oversaw a development team of 268.[8] The PC and Xbox 360 versions of the game were co-published sejak 2K Games and Bethesda.[9] Work began on The Elder Scrolls IV: Oblivion shortly after the release of The Elder Scrolls III: Morrowind in 2002.[10] sejak mid-September 2004, Oblivion had been officially announced, and its tajuk released.[10][11] 2K Games had aimed for a late 2005 publication so that the game could be an Xbox 360 launch title.[12] The official release date...
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posted by vagos
Oblivion is set after the events of The Elder Scrolls III: Morrowind, though it is not a direct sequel to it atau any other game.[6] The game is set in Cyrodiil -- a province of Tamriel, the continent on which all the games in the series have taken place. The story begins with the player imprisoned in a cell for an unnamed crime and the arrival of Emperor Uriel Septim VII, accompanied sejak Imperial bodyguards known as "the Blades" at the Imperial City prison. They are fleeing from the assassins of the Mythic Dawn, a Daedric cult, who have murdered the Emperor's three sons. The emperor and the Blades...
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