Oblivion (Elder Scrolls IV) Club
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^ "The Elder Scrolls IV: Oblivion Interview". GameBanshee. UGO Networks. 2004-12-09. Retrieved 2007-06-01.
^ Kasavin, Greg (2006-03-25). "The Elder Scrolls IV: Oblivion Review (Xbox 360)". GameSpot. Retrieved 2010-02-05.
^ a b Joynt, Patrick (2007-03-26). "The Elder Scrolls IV: Oblivion Review (PS3)". GameSpy. Retrieved 2010-02-05.
^ "The Elder Scrolls IV: Oblivion Guide & Walkthrough - PlayStation 3 (PS3) - IGN". IGN. Retrieved 2011-10-23.
^ Pitts, Russ (2006-08-03). "Oblivion: The Dagobah Cave". The Escapist. Themis Group. Retrieved 2007-07-02.
^ "The Elder Scrolls IV: Oblivion Q&A –...
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posted by vagos
On May 3, 2006, the Entertainment Software Rating Board (ESRB) in North America changed Oblivion's rating from T (Teen 13+) to M (Mature 17+), citing game content not considered in the ESRB review, i.e., "the presence in the PC version of the game of a locked-out art file that, if accessed sejak using an apparently unauthorized third party tool, allows the user to play the game with topless versions of female characters".[106] In response to the new content, the ESRB conducted a review of Oblivion, menunjukkan to its reviewers the content originally telah dihantar sejak Bethesda along with the newly disclosed...
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posted by vagos
Oblivion's score was composed sejak series mainstay Jeremy Soule, a video game composer whose past scores had earned him a BAFTA award in the "Game Muzik Category" and two nominations for an AIAS award for "Original Muzik Composition". Soule had worked with Bethesda and Todd Howard during the creation of Morrowind, and, in a press release announcing his return for Oblivion, Soule repeated the words he had berkata during Morrowind's press release: "The stunning, epic quality of The Elder Scrolls series is particularly compatible with the grand, orchestral style of Muzik I enjoy composing the most".[57]...
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posted by vagos
Oblivion features the voices of Patrick Stewart, Lynda Carter, Sean Bean, Terence Stamp, Ralph Cosham, and Wes Johnson.[49] The voice Berlakon received mixed reviews in the gaming press. While many publications praised it as excellent,[50][51][52] others found fault with its repetitiveness.[53][54] The issue has been blamed on the small number of voice actors and the blandness of the dialogue itself.[55] Lead designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, lebih constrained for branching, and lebih trouble for production and disk real estate" than Morrowind's partially recorded dialogue. Rolston tempered his criticism with the suggestion that voice Berlakon "can be a powerful expressive tool" and can contribute significantly to the charm and ambience of the game. He stated "I prefer Morrowind's partially recorded dialogue, for many reasons. But I'm told that fully-voiced dialogue is what the kids want".[56]
posted by vagos
Oblivion is an action role-playing game (RPG) that incorporates open-ended gameplay. The main quest can be postponed atau ignored for as long as the player wishes to explore the expansive game world, follow side-quests, interact with NPCs, slay monsters and develop their character. The player is free to go anywhere in the realm of Cyrodiil at any time while playing the game, even after completing the main quest. The game never ends, and the player may build up the character indefinitely. The fast-travel system used in Arena and Daggerfall makes a return in Oblivion. When the player visits a location,...
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