When I first started Penulisan drafts for this artikel I was going to write about the next-gen consoles leaving out good ol' couch; but after mulling over it, I came to the conclusion that both online and sofa, kerusi panjang multiplayer are equally in use, though they are separated sejak the console boundaries.
Recently I've noticed that a lot of FPS's seem to be online-multiplayer only and that there is no couch-multiplayer mode in these games. "What a pain" I thought to myself, 360 controller in hand, sat seterusnya to a Wii owner. Clearly we would not be playing this game together any time soon. My miserable-cynical-git side of me is thinking that this is a money making strategy of: if anda don't have our console, anda can't play our games. But maybe couch-multiplayer is truly dying out, and game developers think it's not worth the effort to chuck in a perpecahan, berpecah screen function and whatever else programming needs to be done.
Peter Molyneux once berkata "the thing that makes your [gaming] generation different from any other isn't the graphics atau technology, it's that anda are all connected". For once I'm going to only half agree with Sir Molyneux on this. The bond between long-distance gamers is getting a lot stronger, but serious gamers in the same household atau in close proximity are finding it harder and lebih expensive to play with each other.
Why "serious" gamers, anda ask? Well, because of the Wii. The Nintendo Wii is a complete flip multiplayer experience to that of the 360 and PS3. A lack of voice chat, text chat, ridiculous amounts of friend codes and annoying protection measures has made Wii owners utterly depressed with the pitiful online experience Nintendo has created. So the Wii is all about couch-multiplayer. The Wii was named just that because of the English word "We". Suggesting that it would bring people together, and the two "I"s represent two people. But because there is little-to-no online experience, it has only done half of what it should have achieved.
And there we have it, sofa, kerusi panjang and online have perpecahan, berpecah between the consoles. It's truly a sad occasion; although the arcade culture is thriving in Japan, western countries are losing their hardcore gaming communities and hardcore-couch-multiplayer is becoming a thing of the past.
For now....
Recently I've noticed that a lot of FPS's seem to be online-multiplayer only and that there is no couch-multiplayer mode in these games. "What a pain" I thought to myself, 360 controller in hand, sat seterusnya to a Wii owner. Clearly we would not be playing this game together any time soon. My miserable-cynical-git side of me is thinking that this is a money making strategy of: if anda don't have our console, anda can't play our games. But maybe couch-multiplayer is truly dying out, and game developers think it's not worth the effort to chuck in a perpecahan, berpecah screen function and whatever else programming needs to be done.
Peter Molyneux once berkata "the thing that makes your [gaming] generation different from any other isn't the graphics atau technology, it's that anda are all connected". For once I'm going to only half agree with Sir Molyneux on this. The bond between long-distance gamers is getting a lot stronger, but serious gamers in the same household atau in close proximity are finding it harder and lebih expensive to play with each other.
Why "serious" gamers, anda ask? Well, because of the Wii. The Nintendo Wii is a complete flip multiplayer experience to that of the 360 and PS3. A lack of voice chat, text chat, ridiculous amounts of friend codes and annoying protection measures has made Wii owners utterly depressed with the pitiful online experience Nintendo has created. So the Wii is all about couch-multiplayer. The Wii was named just that because of the English word "We". Suggesting that it would bring people together, and the two "I"s represent two people. But because there is little-to-no online experience, it has only done half of what it should have achieved.
And there we have it, sofa, kerusi panjang and online have perpecahan, berpecah between the consoles. It's truly a sad occasion; although the arcade culture is thriving in Japan, western countries are losing their hardcore gaming communities and hardcore-couch-multiplayer is becoming a thing of the past.
For now....