**•Battlemage Build Tips!**
#Combat:
•Use a one-handed weapon (Sword/Axe/Mace) and a DEFENSIVE spell in the other for mid-range combat. (Use frost against warriors & shock/lightning against mages.) This is because the weapon deals enough "offensive" damage, while the "defensive" spell weakens enemies, giving anda time to attack. When the enemy is affected sejak the spell anda just cast, run up and smash them up with your weapon. When you're out of stamina, just switch back to your magic. Repeat this until your foe is defeated. If anda do have plenty of stamina, just do a power attack if they're too close and then use a spell while they're stunned.
#Health, Stamina, & Mana:
•If anda want to heal yourself, equip a healing spell in one hand and use it to restore your health & stamina as well as increasing mana regen If anda have the correct perks (respite & recovery in the Restoration tree.) For this build, anda need plenty of health, mana & stamina to be an effective Battlemage. Try to spread all of these evenly throughout your levelling up process. (Unless anda either want to use magic atau melee lebih than the other. Then anda can put lebih points into Health/Stamina atau Magicka than the other.)
#Aid In Combat:
•If anda want extra help in combat, anda can either summon an Atronach (Flame/Frost/Storm) atau a Daedra Lord to distract & help deal damage to your foes while anda take them out with your mace, sword atau axe. If anda have the master spell (Summon *Atronach* Thrall,) anda can have a permanent companion to aid anda in further combat.
##TAKE NOTE## If your Thrall dies, anda must cast the spell again to re-summon it.
#Protection, Enchantment & Smithing buffs:
(You MUST get the perks listed for these skills before doing the following:)
*Conjuration-
•Mystic Binding
•Dual Cast
*Destruction
•Augmented Frost/Shock/Flame
•Dual Cast
•Impact
*Restoration
•Respite
•Regeneration
•Recovery
•Avoid Death
*One-handed-
• Armsman 5/5
•Fighting Stance
•Hack 'n' Slash (Axe) Bladesman (Sword) atau Bone-Breaker (Mace)
•Savage Strike
•Critical Charge
•Paralyzing Strike
#NOTE# anda can also get "Heavy Armor" perks if anda want. If anda can't get all of these perks, it does not matter, they're only guide-lines.
Mandatory Perks:
*Enchanting-
•Enchanter 5/5
•Corpus Enchanter
•Extra Effect
*Smithing-
•All "Heavy Armor" perks (right side of tree)
•Arcane Enchanter
*Alchemy-
•Alchemist 5/5
•Physician
•Benefactor
For protection, it is highly recommended to wear "Heavy Armor" in this build as it provides much better protection than "Light Armor." Magic is as equally effective with heavy armor than it is with light. It does NOT matter which armor type anda choose as long as anda have powerful enchantments on them such as: Fortify Magicka, Fortify Magicka Regen, Fortify Heavy/Light Armor atau Fortify *whatever spell.* For the best possible protection & magic fortification is to get high Smithing & Enchanting. anda can always use Alchemy if anda want to, but Smithing & Enchanting are the most important to make this build effective. anda MUST get the perk (EXTRA EFFECT!) anda can place TWO of the same atau different enchantment on ONE ITEM! If it's weapons, armor atau jewellery it doesn't matter!
With the smithing perks, anda should go up the "Heavy Armor Tree" as anda can craft & improve all heavy armor types such as: Dwarven, Ebony, Daedric atau Dragon Plate Armor. For further weapon/armor improvement, anda can enchant rings, gauntlets & necklaces with "Fortify Smithing." anda can also create a potion of "Fortify Smithing" along with the enchantment for insane improvements!
Now for enchanting your now improved, smithed gear.
anda must gather at least 4 filled "Grand Soul Gems." Get a ring, necklace, topi keledar & a main heavy armor piece of your choice. After you've gathered all of equipment & supplies, make a "Fortify Enchanting" potion. Drink it and
start enchanting your gear with one atau two fortifications of whatever school/s of magic anda want to use the most. (E.g: If anda mostly want to use Destruction magic, enchant your armor, helmet, kalung & ring with "Fortify Destruction" and with the perk "Extra Effect," anda can add another, preferably, "magic-related" boost atau defence such as "Fortify Magicka" atau "Resist Magicka.")
The ending result should be those items Enchanted with: "Fortify *whatever school/s of magic anda choose* & Fortify Magicka" for example. anda can make different pieces of armor for different schools of magic anda want to use. atau anda could even enchant the same equipment with *Fortify a different magic type* so anda can cast two magicks with 0% mana cost! If anda do use lebih of a variety of magic, but anda like, say, Destruction the best, anda could always do the "Fortify Magicka" enchantment to add a magicka boost to all of your "Destruction Equipment" making every other magic cost a lot less mana. However, your "main, chosen school/s" will be the only school/s with 0% mana cost while others will still cost some. This is why anda should get the "Atronach Stone." It gives anda 50+ points into your already now-large mana pool giving your other spells an even LOWER cost!
anda can now enjoy being a powerful tank that sprays his foes with flames, shock atau frost until they're weakened and then bashes the last breaths out of their burnt, Frozen atau shocked bodies!
Here is a link to Part 3 of my guide: "Classic Warrior"
link
This artikel was written by:
~*•Žÿłįçę•*~
#Combat:
•Use a one-handed weapon (Sword/Axe/Mace) and a DEFENSIVE spell in the other for mid-range combat. (Use frost against warriors & shock/lightning against mages.) This is because the weapon deals enough "offensive" damage, while the "defensive" spell weakens enemies, giving anda time to attack. When the enemy is affected sejak the spell anda just cast, run up and smash them up with your weapon. When you're out of stamina, just switch back to your magic. Repeat this until your foe is defeated. If anda do have plenty of stamina, just do a power attack if they're too close and then use a spell while they're stunned.
#Health, Stamina, & Mana:
•If anda want to heal yourself, equip a healing spell in one hand and use it to restore your health & stamina as well as increasing mana regen If anda have the correct perks (respite & recovery in the Restoration tree.) For this build, anda need plenty of health, mana & stamina to be an effective Battlemage. Try to spread all of these evenly throughout your levelling up process. (Unless anda either want to use magic atau melee lebih than the other. Then anda can put lebih points into Health/Stamina atau Magicka than the other.)
#Aid In Combat:
•If anda want extra help in combat, anda can either summon an Atronach (Flame/Frost/Storm) atau a Daedra Lord to distract & help deal damage to your foes while anda take them out with your mace, sword atau axe. If anda have the master spell (Summon *Atronach* Thrall,) anda can have a permanent companion to aid anda in further combat.
##TAKE NOTE## If your Thrall dies, anda must cast the spell again to re-summon it.
#Protection, Enchantment & Smithing buffs:
(You MUST get the perks listed for these skills before doing the following:)
*Conjuration-
•Mystic Binding
•Dual Cast
*Destruction
•Augmented Frost/Shock/Flame
•Dual Cast
•Impact
*Restoration
•Respite
•Regeneration
•Recovery
•Avoid Death
*One-handed-
• Armsman 5/5
•Fighting Stance
•Hack 'n' Slash (Axe) Bladesman (Sword) atau Bone-Breaker (Mace)
•Savage Strike
•Critical Charge
•Paralyzing Strike
#NOTE# anda can also get "Heavy Armor" perks if anda want. If anda can't get all of these perks, it does not matter, they're only guide-lines.
Mandatory Perks:
*Enchanting-
•Enchanter 5/5
•Corpus Enchanter
•Extra Effect
*Smithing-
•All "Heavy Armor" perks (right side of tree)
•Arcane Enchanter
*Alchemy-
•Alchemist 5/5
•Physician
•Benefactor
For protection, it is highly recommended to wear "Heavy Armor" in this build as it provides much better protection than "Light Armor." Magic is as equally effective with heavy armor than it is with light. It does NOT matter which armor type anda choose as long as anda have powerful enchantments on them such as: Fortify Magicka, Fortify Magicka Regen, Fortify Heavy/Light Armor atau Fortify *whatever spell.* For the best possible protection & magic fortification is to get high Smithing & Enchanting. anda can always use Alchemy if anda want to, but Smithing & Enchanting are the most important to make this build effective. anda MUST get the perk (EXTRA EFFECT!) anda can place TWO of the same atau different enchantment on ONE ITEM! If it's weapons, armor atau jewellery it doesn't matter!
With the smithing perks, anda should go up the "Heavy Armor Tree" as anda can craft & improve all heavy armor types such as: Dwarven, Ebony, Daedric atau Dragon Plate Armor. For further weapon/armor improvement, anda can enchant rings, gauntlets & necklaces with "Fortify Smithing." anda can also create a potion of "Fortify Smithing" along with the enchantment for insane improvements!
Now for enchanting your now improved, smithed gear.
anda must gather at least 4 filled "Grand Soul Gems." Get a ring, necklace, topi keledar & a main heavy armor piece of your choice. After you've gathered all of equipment & supplies, make a "Fortify Enchanting" potion. Drink it and
start enchanting your gear with one atau two fortifications of whatever school/s of magic anda want to use the most. (E.g: If anda mostly want to use Destruction magic, enchant your armor, helmet, kalung & ring with "Fortify Destruction" and with the perk "Extra Effect," anda can add another, preferably, "magic-related" boost atau defence such as "Fortify Magicka" atau "Resist Magicka.")
The ending result should be those items Enchanted with: "Fortify *whatever school/s of magic anda choose* & Fortify Magicka" for example. anda can make different pieces of armor for different schools of magic anda want to use. atau anda could even enchant the same equipment with *Fortify a different magic type* so anda can cast two magicks with 0% mana cost! If anda do use lebih of a variety of magic, but anda like, say, Destruction the best, anda could always do the "Fortify Magicka" enchantment to add a magicka boost to all of your "Destruction Equipment" making every other magic cost a lot less mana. However, your "main, chosen school/s" will be the only school/s with 0% mana cost while others will still cost some. This is why anda should get the "Atronach Stone." It gives anda 50+ points into your already now-large mana pool giving your other spells an even LOWER cost!
anda can now enjoy being a powerful tank that sprays his foes with flames, shock atau frost until they're weakened and then bashes the last breaths out of their burnt, Frozen atau shocked bodies!
Here is a link to Part 3 of my guide: "Classic Warrior"
link
This artikel was written by:
~*•Žÿłįçę•*~
lebih Skyrim Character Tips:
Getting tired of your style and want to change? anda can! Store all of that heavy armour and clunky weapons away! Put on some robes,get staffs,daggers and spells. Become a Mage! There are 3 main types of characters: Warrior, Strider and Mage. Try combining these types together to create:
A Battle-Mage:( Mage menyeberang, cross Warrior/Strider.)
A Strider-Mage (Battle-Mage)
A Strider-Enchanter/Hunter/Alchemist
A Mage- Enchanter/Alchemist
A Warrior- Blacksmith/Enchanter/Miner
The combinations are limitless!
anda can be a bit of EVERYTHING!! :-)
Types Of Mages:
Fire, Ice, Electric, Elementor, Alterationist, Illusionist, Conjurer, Alchemist, Enchanter,Restorationist, Battle, Enchanter.
Types of Warriors:
War, Battle, Heavy, Brutal, Fighter, Blacksmiths,
Types of Striders:
Hunter, Assassin, Strider-Mage, Enchanter.
Getting tired of your style and want to change? anda can! Store all of that heavy armour and clunky weapons away! Put on some robes,get staffs,daggers and spells. Become a Mage! There are 3 main types of characters: Warrior, Strider and Mage. Try combining these types together to create:
A Battle-Mage:( Mage menyeberang, cross Warrior/Strider.)
A Strider-Mage (Battle-Mage)
A Strider-Enchanter/Hunter/Alchemist
A Mage- Enchanter/Alchemist
A Warrior- Blacksmith/Enchanter/Miner
The combinations are limitless!
anda can be a bit of EVERYTHING!! :-)
Types Of Mages:
Fire, Ice, Electric, Elementor, Alterationist, Illusionist, Conjurer, Alchemist, Enchanter,Restorationist, Battle, Enchanter.
Types of Warriors:
War, Battle, Heavy, Brutal, Fighter, Blacksmiths,
Types of Striders:
Hunter, Assassin, Strider-Mage, Enchanter.
1) anda can name all the gods
2) anda say oblivion instead of god when surprised
3) anda have a very long argument about the war and whos side should anda take
4) anda start yelling at the characters though the tv like its a sports game
5) anda get emotionally attached to the characters
6) anda know the history of all the holds off the bahagian, atas of you're head
7) anda have a fight about how a vampire atau werewolf is better
8) anda have a fight about some of the decision anda made in the game
9) anda tell anda Friends to worship a certain god
2) anda say oblivion instead of god when surprised
3) anda have a very long argument about the war and whos side should anda take
4) anda start yelling at the characters though the tv like its a sports game
5) anda get emotionally attached to the characters
6) anda know the history of all the holds off the bahagian, atas of you're head
7) anda have a fight about how a vampire atau werewolf is better
8) anda have a fight about some of the decision anda made in the game
9) anda tell anda Friends to worship a certain god
Best Destruction Gear:
Master Destruction Robes/Daedric Armor Of Peereless Destruction.
Daedric/Ebony/Dragon topi keledar of Pereless Destruction.
Hands: Ebony/Daedric/Dragon Gauntlets Of Extra Magic +21.
Feet: Ebony/Daedric Boots Of Resist Frost.
Other: kalung (-10 cost), Ring (-10 cost)
Standing Stones: Atronach Stone (+50 Magicka, absorb 50% spells, Magicka regens at -50%.)
Apprentice Stone: (Magicka regens 2x faster, but twice as vulnerable to spells.) *•But with armor that doesn't really matter!*•
Master Destruction Robes/Daedric Armor Of Peereless Destruction.
Daedric/Ebony/Dragon topi keledar of Pereless Destruction.
Hands: Ebony/Daedric/Dragon Gauntlets Of Extra Magic +21.
Feet: Ebony/Daedric Boots Of Resist Frost.
Other: kalung (-10 cost), Ring (-10 cost)
Standing Stones: Atronach Stone (+50 Magicka, absorb 50% spells, Magicka regens at -50%.)
Apprentice Stone: (Magicka regens 2x faster, but twice as vulnerable to spells.) *•But with armor that doesn't really matter!*•