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How do anda solve battle scenes in RP's? Please help

I have made a few Rp's they were decent and made popular content but died for some reasons but i always had one main problem.....

How can anda solve battle scenes between two characters without causing problems?

I mean anda can write [ Jake punched Tim and Tim nose was broken] but in the end no one wants there character to lose the fight which causes problems, atau can make and endless string of post because everyone wants to nice

[ please help because im making a VIKING Rp soon and hope to see a lot of fights and death! LOL help ]
 Palin_X765 posted hampir setahun yang lalu
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dragonsmemory said:
I've written quite a few battle scenes in RPs before. The trick is not for one person to write the whole battle, the trick is to leave openings. For example, using the fight anda demonstrated, it should be written like this:

PersonA: "Jake's fist cocked back, ready to punch Tim in the nose"
PersonB: "Tim had no time to dodge as Jake's blow landed square in his face, shattering his nose"

atau something along those lines. anda need to let the other person decide if the blow is a hit atau miss.
Think of RP fight scenes as playing Battleship. anda can't make a alih until anda know whether anda hit atau missed.
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posted hampir setahun yang lalu 
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yes but still Someone has to lose. atau it could end up endless post atau no winner is decided because of an outside event stopping it
Palin_X765 posted hampir setahun yang lalu
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As the battle goes on, it'll become clear which character is the most likely to survive, and which isn't. Remember that game of Battleship? After a while, anda can easily figure out where your opponent's ships are. Once anda reach that point, unless your opponent did too, then the rest of the game is just anda sinking the rest of the ships
dragonsmemory posted hampir setahun yang lalu
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but,still,no one wold make their character lose,even if he is the one supposed too........................well, i myself won't!
pipiqueen posted hampir setahun yang lalu
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Once anda get that far in the story, anda have an idea o who would win atau lose in a fight. Think of it as battling with Pokemon (excuse the reference). Each one has its unique type, abilities, and attacks, meaning that every battle is different
dragonsmemory posted hampir setahun yang lalu
Riku114 said:
I tend to have that problem as well, and I know this is an old soalan but meh. I was bored XD

Because of that problem, I dont look at rps very hopefully though I am part of 'The Banished' which does have quite a few fights.

Like the person above me said, anda do have to leave openings and allow the opponent to actually respond to the attack. Also we all know everyone will just have their characters dodge and dodge and dodge and it will be an endless battle. Thats why firstly, anda gotta be logical and fair otherwise is simply become overpowering if its so easy. Then again think about the characters skill level. That stuff is all important but the two biggest things to me are the following.

1. Rp with people anda know anda can Rp with

2. Plan our the victor atau how the battle is going to end

Some people arent compatible with rping well with. Like the people that wont drop their pride in their character enough to loose a fight. Maybe someone to match that would be someone who cant win a fight (this is a rare species of rp-er). Also it is helpful if anda can talk to the rp-ers so anda can actually agree on things rather than just punch punch punch. This leads me onto the saat thing.

Plan. If anda dont have a plan for the battle atau an idea for the battle, anda will get no where. Sure its easy when anda are fighting your own characters but its just a bit harder when anda are fighting another rp-er's characters. Thats why anda should know who anda are rp-ing with and talk with them. Dont start a pointless fight. A pointless fight wont have a good ending and if it is a pointless fight it should end without a winner like them fleeing. Every battle done should have at least a BIT of point to them. Usually when there is a point to them that anda have talked out with the other person, it is easy to come to a conclusion

And just a few tips.

When anda make a fighting rp, remind the rp-ers that there will be death, especially if anda expect it.

Also remind them that their characters arent all mighty and will have to loose occasionally

And a loss isnt always a bad thing. Its good for character development...... Which always makes a fight good


I think there was one lebih thing but I forgot it
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posted hampir setahun yang lalu 
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Im best compatible with Wantadog over in llama land.
Riku114 posted hampir setahun yang lalu
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