It occurred to me recently that modern gamers are.... wimps. I'm not excluding myself here.
Whenever a gamer is punished for failure, such as a lives system they moan, they whine and they throw their controllers and say "games shouldn't have these features". The fact is that we are spoilt. A lot of next-gen games give players cheap thrills, immediate fun with no long-term fun atau big hills to climb over.
The lives systems and game over screens give a game violent ups and downs, but I believe in some cases the pros outweigh the cons and I'd hate something so marvellous as this to be wiped from our culture.
Video games struggle with a very difficult fact: they have to oppose the player, but not make the player hate their opposition. It's hard to be an un-antagonising antagonist and sometimes it has to be hated to enjoy a victory over the game. Happiness can be brought through unity against a common enemy (in this case, the game), and unity is very rarely found without exclusion atau shunning those who are not united.
I know there are times when one just doesn't want to fight against a problem; after all, games are a form of escapism... but there is a time and a place for tough-love games and they shouldn't be forgotten.
Whenever a gamer is punished for failure, such as a lives system they moan, they whine and they throw their controllers and say "games shouldn't have these features". The fact is that we are spoilt. A lot of next-gen games give players cheap thrills, immediate fun with no long-term fun atau big hills to climb over.
The lives systems and game over screens give a game violent ups and downs, but I believe in some cases the pros outweigh the cons and I'd hate something so marvellous as this to be wiped from our culture.
Video games struggle with a very difficult fact: they have to oppose the player, but not make the player hate their opposition. It's hard to be an un-antagonising antagonist and sometimes it has to be hated to enjoy a victory over the game. Happiness can be brought through unity against a common enemy (in this case, the game), and unity is very rarely found without exclusion atau shunning those who are not united.
I know there are times when one just doesn't want to fight against a problem; after all, games are a form of escapism... but there is a time and a place for tough-love games and they shouldn't be forgotten.