Ahri Club
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posted by SelenicSoul7
Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one hari becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured sejak the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled sejak a waning field of magic, his life quickly slipping away. She approached him and something...
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posted by SelenicSoul7
Ahri's Essence Theft grants Ahri high sustain but is subject to mana constraints.
The healing potential granted sejak Essence Theft is at its best when used with Orb of Deception, as it can hit the largest number of targets.
Ahri can use Essence Theft to check bushes and fog of war, when she casts a spell, if it hits, it will grant a stack on her passive atau heal her if it is fully stacked, keep this in mind when playing.
Orb of Deception is a boomerang skillshot, meaning anda can alih after casting and it will change the path of the orb as it comes back. Spirit Rush can be used to help anda to lead...
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posted by SelenicSoul7
Trivia

Ahri is inspired sejak the Nine-tailed fox - a mythological being originating from East Asia, and has become a recurring creature in modern fantasy.
Ahri was designed sejak Ezreal, although Coronach helped him develop her kit.[3]
There were several different names for the Nine-Tailed fox throughout development: Ezreal himself referred to the Nine-Tails as Gumiho (구미호).[4] The lebih common name Kumiho is a direct reference to the Nine-tailed fox from Korean mythology. A player found a tinjauan for her name on the Riot Korea webpage,[5] which gave 6 different options to vote for:
Danbi (단비)...
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posted by SelenicSoul7
Ahri-
The Nine-tailed fox


ATTRIBUTES

Primary: Mage Secondary: Assassin


STATISTICS

HEALTH- 380 (+80)    
ATTACK DAMAGE-     50 (+3)
HEALTH REGEN.- 5.5 (+0.6)    
ATTACK SPEED-0.668 (+2%)
MANA- 250 (+50)    
ARMOR- 11 (+3.5)
MANA REGEN.    - 7 (+0.6)    
MAGIC RES.- 30 (+0)
RANGE- 550 (Ranged)    
MOV. SPEED- 330


ABILITIES

1. Essence Theft (Passive)

Ahri gains a charge of Essence Theft with each enemy unit hit sejak any of her spells, with a topi, cap of 3 charges gained per spell...
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